Monday, February 13, 2017

I just recently became aware of Gridmapper by Alex Schroeder




I just recently became aware of Gridmapper by Alex Schroeder
https://campaignwiki.org/gridmapper.svg
To learn it I re-created the Zenopus Sample Dungeon Map. I enjoyed using it. Drawing is very easy including making changes (removing tiles). What I have had the most trouble with is saving a version as an image. I can't figure out how to save a file that is as high resolution as what I see on my screen. Noah Leben

7 comments:

  1. You should be able to click on Download and then on PNG, unless you're on IE, I think. The documentation link has a list of options: github.com - gridmapper

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  2. Thanks for the response Alex. The image above is actually a screenshot of the .png. Looking at it again, I see that the .png is the same resolution as what I see on the screen in Gridmapper. I should have posted the .png image here rather than a screenshot. My map is larger than the screen, so I reduced the image size when I took a screenshot.

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  3. Alex Schroeder is there a way to make the room label letters larger?

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  4. Zach H Not unless you download the page, and make a change to it. If you do that and open it with a text editor, you can search for the line saying ".labels text" and change the font-size for all the labels (but not for individual labels). You can then open the file again using your browser and have a local copy of the app.

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  5. Zach H Another thing you can do is download the SVG instead of the PNG and then open the file using Inkscape. There you can export the image again, at whatever resolution you like. That could get you a huge image, if you wanted that.

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  6. Alex Schroeder Thanks for the tips! I'll play it around with more.

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  7. Great experiment. Obviously a 1-to-1 reproduction of the map is impossible given the grid-based nature of the program, but I think you did a hell of a job. Sure you may have had to render the tunnels to the north differently, but they still serve the same function from a tactical perspective. I'm looking forward to seeing some original work now that you've learned the ropes. The Tower of Zenopus is sure a great little dungeon, isn't it?

    Also, as far as labeling is concerned, I find it better to handle that after-the-fact. Obviously there's nothing wrong with the app's internal labeling, but I find I get better results from an aesthetic perspective if I handle the labeling in Photoshop or the like.

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