Simon Bull on Holmes and the Combat Turn.
http://www.immersiveink.com/?p=267
Showing posts with label Michael Thomas. Show all posts
Showing posts with label Michael Thomas. Show all posts
Saturday, July 28, 2018
I went a little bit crazy and bought some early issues of White Dwarfmagazine, going back to before I started...
Michael Thomas wrote:
I went a little bit crazy and bought some early issues of White Dwarf magazine, going back to before I started reading it back in the day (#45 was my first one). The adverts are sometimes the most interesting bit - here's one from #29 (Feb/Mar 1982) that might strike a note with the members here!
Saturday, May 26, 2018
Just spent an hour gushing about Holmes to DMs Liz, Mike, and Corbett over on Save for Half.
Just spent an hour gushing about Holmes to DMs Liz, Mike, and Corbett over on Save for Half. I think I talked about BLUEHOLME™ Journeymanne Rules, but I honestly have no idea. Too damn exciting by half. :-)
Tuesday, May 15, 2018
If the adventurers won't go to Skull Mountain, Skull Mountain will cometo the adventurers.
Michael Thomas wrote:
If the adventurers won't go to Skull Mountain, Skull Mountain will come to the adventurers.
Originally shared by Grand DM
"What do you mean they got away? I don't care if they had Advantage on their Stealth check. Get out there and find them!"
Thursday, February 15, 2018
Some good points about BLUEHOLME™ made by Herman Klang, and my "designer's thoughts" behind those decisions.
Some good points about BLUEHOLME™ made by Herman Klang, and my "designer's thoughts" behind those decisions. I'd be most interested to know what the members here think. :-)
Originally shared by Herman Klang
I got blueholme to save my Holmes books. I have a few complaints. 1 It's minor shit. 1. The scrolls table doesn't have a scroll of three wishes. This is a huge change. I liked it on there it gave the potential for crazy stuff to happen if you were doing procedural generation.
The other is going to sound dumb. Too many spells. I know. I just think that fewer spells would motivate players to research their own spells.
Another thing is the stronghold rules seem to allow you to build at any level. This eliminates the drastic cnhange potentially that occurs at name level in the way the game works.
If course I can house rule all this stuff. It's just that I am using this book every week and with players that might now be buying the book who are new to dnd.
So the concept of house rules is a little iffy with them.
Originally shared by Herman Klang
I got blueholme to save my Holmes books. I have a few complaints. 1 It's minor shit. 1. The scrolls table doesn't have a scroll of three wishes. This is a huge change. I liked it on there it gave the potential for crazy stuff to happen if you were doing procedural generation.
The other is going to sound dumb. Too many spells. I know. I just think that fewer spells would motivate players to research their own spells.
Another thing is the stronghold rules seem to allow you to build at any level. This eliminates the drastic cnhange potentially that occurs at name level in the way the game works.
If course I can house rule all this stuff. It's just that I am using this book every week and with players that might now be buying the book who are new to dnd.
So the concept of house rules is a little iffy with them.
Monday, August 14, 2017
I thought I'd show off James V West's sterling work here, I hope you don't mind.
I thought I'd show off James V West's sterling work here, I hope you don't mind. Thanks to people like him, Dyson Logos (when are you finishing that Monster Manual?) and a certain Zach H, I'm really getting into this OSR take on illuminated pages. Expect to see more of this sort of thing in the upcoming Referee Repository, Explorer Encounters, and Blueholme Brochure. :-)
https://dreamscapedesign.net/2017/08/15/blueholme-character-records/
https://dreamscapedesign.net/2017/08/15/blueholme-character-records/
Friday, June 16, 2017
Don't worry, the lovely lady named Lemunda in that boat is onlypretending her hands are still tied, for the benefit...
Don't worry, the lovely lady named Lemunda in that boat is only pretending her hands are still tied, for the benefit of those scurvy dogs on the beach. That giant octopus is about to feel the point of her hidden dagger!
BLUEHOLME™ Journeymanne Rules artwork courtesy of Del Teigeler (who needs to be invited to this community, Zach H!).
Saturday, June 3, 2017
Saturday, April 15, 2017
Wednesday, March 29, 2017
Just in case anyone here is interested. ;-)
Just in case anyone here is interested. ;-)
https://dreamscapedesign.net/2017/03/30/kickstarter-launch-4-april/
https://dreamscapedesign.net/2017/03/30/kickstarter-launch-4-april/
Saturday, March 25, 2017
Interesting cover on the Swedish RPG magazine Fenix, Issue #2, 2016! Remind you of anything?
Interesting cover on the Swedish RPG magazine Fenix, Issue #2, 2016! Remind you of anything?
http://43710.shop.textalk.se/se/article.php?id=43710&art=39899247
http://43710.shop.textalk.se/se/article.php?id=43710&art=39899247
Thursday, August 11, 2016
Thursday, June 9, 2016
I think a few of us might have heard something ... ;-)
I think a few of us might have heard something ... ;-)
Originally shared by David Shepheard
Does anyone know about the forthcoming J. Eric Holmes anthology, Tales of Peril?:
http://www.thepiazza.org.uk/bb/viewtopic.php?f=88&t=15922
Is there going to be any connection between this and the Holmes D&D boxed set (or other D&D products created by Holmes)?
http://www.thepiazza.org.uk/bb/viewtopic.php?f=88&t=15922
Originally shared by David Shepheard
Does anyone know about the forthcoming J. Eric Holmes anthology, Tales of Peril?:
http://www.thepiazza.org.uk/bb/viewtopic.php?f=88&t=15922
Is there going to be any connection between this and the Holmes D&D boxed set (or other D&D products created by Holmes)?
http://www.thepiazza.org.uk/bb/viewtopic.php?f=88&t=15922
Thursday, May 19, 2016
It's not a perfect compilation of differences.
It's not a perfect compilation of differences.
http://rpg.stackexchange.com/questions/2089/what-are-the-differences-between-holmes-moldvay-and-mentzer-dd
http://rpg.stackexchange.com/questions/2089/what-are-the-differences-between-holmes-moldvay-and-mentzer-dd
Saturday, May 14, 2016
One for the Homes aficionados - skeletons and zombies as written in Holmes:
One for the Homes aficionados - skeletons and zombies as written in Holmes:
Zombies, by nature, are slow and only get an attack every other round. But zombies move at 120 feet per turn, while skeletons move only half that, 60 feet per turn, even though there is nothing in the description to indicate they are unusually slow.
Has this ever struck any of you as odd? Have you house-ruled it? I tend to try to make these Holmes quirks work, so how would you justify it in-game?
Zombies, by nature, are slow and only get an attack every other round. But zombies move at 120 feet per turn, while skeletons move only half that, 60 feet per turn, even though there is nothing in the description to indicate they are unusually slow.
Has this ever struck any of you as odd? Have you house-ruled it? I tend to try to make these Holmes quirks work, so how would you justify it in-game?
Thursday, May 12, 2016
Now we're talking.
Michael Thomas wrote:
Now we're talking.
Originally shared by Wayne Rossi
Expanding and personalizing (see my post from yesterday on my D&D).
Tuesday, April 12, 2016
Blimey, a whole school of them!
Michael Thomas wrote:
Blimey, a whole school of them! That silver belt isn't going to do much good there.
Originally shared by BLOND SHARK
💲
Saturday, March 26, 2016
Wereshark! Hope you've got silver cannon balls in there ...
Michael Thomas wrote:
Wereshark! Hope you've got silver cannon balls in there ...
Originally shared by Iskallor
Special Snowflakes
Deep Derik is recruiting for a job in the Rubble...
"You're a what? "
"A Ratuki..."
"A freakin' what? "
"Mmm...a were shark? "
"Next..."
Thursday, July 9, 2015
RPG Retro Review tackles the Blue Box:
RPG Retro Review tackles the Blue Box:
https://www.youtube.com/watch?v=uhug8E7s210
https://www.youtube.com/watch?v=uhug8E7s210
Subscribe to:
Comments (Atom)








