Wednesday, July 24, 2013

In Warlock (1975), a non-TSR D&D supplement, a 40th level Wizard gains a single 10th level spell.

In Warlock (1975), a non-TSR D&D supplement, a 40th level Wizard gains a single 10th level spell. No examples of 10th level spells are given, unfortunately - the spell lists stop at 7th level. #completewarlock

7 comments:

  1. Is the 75 version different from what was published as the Complete Warlock?

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  2. Win the Game — Level 10 ; Range: 30 feet; Duration: Permanent
         A spell that allows the caster and any others within range to automatically Win the Game. Note that the effects are auditory and tactile as well as visual, and they take place in the "real world" as well as that of the campaign setting. Indeed, the campaign itself immediately ends. Undead are unaffected.

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  3. Aaron Day I have both versions, and yes there are a lot of differences. The 1975 version is shorter (33 pages) and generally less complicated and closer to OD&D than the 1978 version (56 pages)

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  4. Seems like Gygax said at one point that he had a few 10th level spells but that they never got to print.

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  5. Complete Warlock tops out at 8th level spells for both Magic User and Cleric (found in the Warlock's Tower expansion book from 1979). A 40th level M-U may cast 3 per day. 8th level M-U spells include the likes of Macrobomb, Homing Energy Microball, Major Extension, Permanent Dimension Door, Summon Person and Double Ranging.

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  6. I love that the idea of 10th level spells were brought back in #DarkSun  as "Psionic Enchantments" so you had to have psionics as well as magic to be able to cast them.

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  7. John Raner: I know this is an old post, but Katkin Kalvin & I were talking about different Warlock versions last week!

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