Monday, July 22, 2013

I wrote about using Holmes with the Cook/Marsh Expert book.

I wrote about using Holmes with the Cook/Marsh Expert book. I'd love the thoughts of Holmes fans here on the ideas here, or their own concepts of how to combine the two.

4 comments:

  1. To me, the strength of Holmes is that you get to toss out all the assumptions and make everything up to expand it.

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  2. Jeremy Deram I'd be interested if you've done anything in terms of expansion that is totally different. I think the Expert book is good if you want to go in the direction of classic D&D while keeping a lot of good ideas in Holmes.

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  3. Not much. I've done some pondering on the subject, but my Holmes game is still young, with only one 2nd level PC. I tend to implement things sort of last-minute, waiting until they actually become needed.

    Here are the only things I have in place so far:

    At levels 4 and up, saving throw target numbers are reduced by 1 per level.
    Dying Earth spell supplement for the wizard spell list
    Microlite20 divine spell list for the clerics
    Fighters will probably roll on a chart each level 4th and up for new abilities.
    Haven't made a final decision on thief skills, but so far we're just using the hear noise skill for everything except climbing.
    I've been considering a linear XP progression, which would be a legit extrapolation of Holmes advancement, but not 100% sure yet.

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  4. I think there was a series of post around the same idea in the "Blood of Prokopius" Blog

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