Monday, August 27, 2018

Work continues on my Northern Warholds campaign wilderness map.


Work continues on my Northern Warholds campaign wilderness map. One square is one mile. I use terrain partly like dungeon levels, so encounters and wandering monsters on a road within five miles of a village might be level one, a road or cultivated area further out might be level one and a half. Wilderness open fields might be two. Light forest level three. Hills and deep forest different tables similar to a dungeon level of four. Bogs and Swamps level five and deep bogland / wilderness level six. You get the general idea.

7 comments:

  1. Very nice!

    So the big squares are 20 miles?

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  2. That's a clever idea of using terrain as dungeon levels.

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  3. Dave Kristof Yes. The starting area, a fort on a hill with an associated dungeon adventure area is surrounded by roughly a seventy five miles of terrain West or East and maybe fifty to sixty miles North or South.

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  4. Great idea about the levelled encounters by distance from the home base! Apparently simple and obvious in retrospect, but I've never seen it dond before.

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  5. Michael Thomas I think some computer games run that way, like Minecraft and Final Fantasy. Good way to keep novice players’ bodies and limbs inside the trail at all times!

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  6. David VC Its also handy for creating the illusion of scary places best not traveled by novice adventurers. It doesn't take long for players to learn from experience that The Trollberg is really, really dangerous and they stop and are forced to weight the dangers of what they are getting themselves into, plan, take on hirelings and provision up, etc...

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