Friday, June 22, 2018

Vintage 1963 SI article about Fletcher Pratt's naval wargame of the '30s and '40s. Courtesy Roger Giner-Sorolla

Vintage 1963 SI article about Fletcher Pratt's naval wargame of the '30s and '40s. Courtesy Roger Giner-Sorolla
https://www.si.com/vault/1963/09/23/616528/the-worlds-most-complicated-game
https://www.si.com/vault/1963/09/23/616528/the-worlds-most-complicated-game

4 comments:

  1. I own a reprint of those rules. What I like (despite having never played) is how the rules use real-world statistics from each ship to calculate in-game performance. ... which permits the inclusion of ships built long after the original writing/publication of the rules

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  2. David Welborn That's a very useful feature. Delta (Daniel Collins) mentioned something similar when he reviewed the Gygax & Arneson & Carr game Don't Give Up the Ship, which he said was influenced by Pratt's game --- deltasdnd.blogspot.com - Traditions of Real-World Statistics in Naval Games

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  3. So, what did they actually call the game? Did Pratt ever name it?

    EDIT: On reading the article again, I guess it was just called Naval War Game or Fletcher Pratt's Naval War Game.

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