Vintage 1963 SI article about Fletcher Pratt's naval wargame of the '30s and '40s. Courtesy Roger Giner-Sorolla
https://www.si.com/vault/1963/09/23/616528/the-worlds-most-complicated-game
https://www.si.com/vault/1963/09/23/616528/the-worlds-most-complicated-game
awesome
ReplyDeleteI went ahead and created a pdf of the original article: https://drive.google.com/file/d/1N9Mh1NHQPVds5GwByWR1W-yZklpQmXXm/view?usp=sharing
I own a reprint of those rules. What I like (despite having never played) is how the rules use real-world statistics from each ship to calculate in-game performance. ... which permits the inclusion of ships built long after the original writing/publication of the rules
ReplyDeleteDavid Welborn That's a very useful feature. Delta (Daniel Collins) mentioned something similar when he reviewed the Gygax & Arneson & Carr game Don't Give Up the Ship, which he said was influenced by Pratt's game --- deltasdnd.blogspot.com - Traditions of Real-World Statistics in Naval Games
ReplyDeleteSo, what did they actually call the game? Did Pratt ever name it?
ReplyDeleteEDIT: On reading the article again, I guess it was just called Naval War Game or Fletcher Pratt's Naval War Game.