Sunday, June 3, 2018

Pictures of adventurers meeting their doom are sorely lacking in thenewer rulebooks #dcsIII




Pictures of adventurers meeting their doom are sorely lacking in the newer rulebooks #dcsIII

Originally shared by Scott Mob

Ouch!

13 comments:

  1. Umber Hug?

    The newer rulebooks don't really support character death as a feature...

    ReplyDelete
  2. The evolution of D&D art was mentioned in a panel called Five Generations of D&D Design, with Skip Williams, Jon Pickens, Zeb Cook, Ed Stark, Steve Winter, and Mike Mearls. plotpoints.libsyn.com - Plot Points: 98: Five Generations of D&D Design

    ReplyDelete
  3. That Willingham mindflayer piece (cropped) was my profile-pic 'for-ev-er'...
    But the umber hulk?
    Delicious. All nostalgia aside it's a stellar illustration.

    Let the truth ring-out, hark, all you 5e newcomers; not everybody gets a trophy! Not in "real" D&D ;-), in "real" D&D PC's do die, and quite often (when all goes well), it gets messy.
    LoL ;-D

    ReplyDelete
  4. Ha! I only wish my players would get killed by a mind flayer or under hulk. Usually they're getting mauled by a bear, speared by a kobold, or hammered by a zombie.

    So many ways to die in this game. I agree we could use more illos...if only to give the players fair warning!

    ReplyDelete
  5. Zach H The first (and last) combat encounter of many a new adventurer who attempted to enter the Moathouse.

    ReplyDelete
  6. That was my best friend Doug. He was given a best friend hug. By an umber hulk. 8-0

    ReplyDelete
  7. "the Moathouse" :-)

    Send ELMO in first!

    ReplyDelete
  8. Early D&D art certainly has more charm to it, esp. the fighting-man and magic-user wearing mouse-ears as they're about to infiltrate a room filled with giant rats. That VERY D&D situation just doesn't show up in the 5e art that I'm aware of ...

    I haven't had any actual character demises in the game I run for a while now, but tonight a character lost his shield-arm to a violet fungus' rotting touch.

    It was very satisfying after three rounds of the violet fungi advancing only 10' each round, while the characters lobbed missiles--but refused to back up!

    ReplyDelete