That Willingham mindflayer piece (cropped) was my profile-pic 'for-ev-er'... But the umber hulk? Delicious. All nostalgia aside it's a stellar illustration.
Let the truth ring-out, hark, all you 5e newcomers; not everybody gets a trophy! Not in "real" D&D ;-), in "real" D&D PC's do die, and quite often (when all goes well), it gets messy. LoL ;-D
Ha! I only wish my players would get killed by a mind flayer or under hulk. Usually they're getting mauled by a bear, speared by a kobold, or hammered by a zombie.
So many ways to die in this game. I agree we could use more illos...if only to give the players fair warning!
Early D&D art certainly has more charm to it, esp. the fighting-man and magic-user wearing mouse-ears as they're about to infiltrate a room filled with giant rats. That VERY D&D situation just doesn't show up in the 5e art that I'm aware of ...
I haven't had any actual character demises in the game I run for a while now, but tonight a character lost his shield-arm to a violet fungus' rotting touch.
It was very satisfying after three rounds of the violet fungi advancing only 10' each round, while the characters lobbed missiles--but refused to back up!
Haha! Love that picture.
ReplyDeleteUmber Hug?
ReplyDeleteThe newer rulebooks don't really support character death as a feature...
Another good one!: 78.media.tumblr.com
ReplyDeleteThe evolution of D&D art was mentioned in a panel called Five Generations of D&D Design, with Skip Williams, Jon Pickens, Zeb Cook, Ed Stark, Steve Winter, and Mike Mearls. plotpoints.libsyn.com - Plot Points: 98: Five Generations of D&D Design
ReplyDeleteThat Willingham mindflayer piece (cropped) was my profile-pic 'for-ev-er'...
ReplyDeleteBut the umber hulk?
Delicious. All nostalgia aside it's a stellar illustration.
Let the truth ring-out, hark, all you 5e newcomers; not everybody gets a trophy! Not in "real" D&D ;-), in "real" D&D PC's do die, and quite often (when all goes well), it gets messy.
LoL ;-D
"Umber Hug", LoL! Eric Nieudan
ReplyDeleteLet me work on that
ReplyDeleteHa! I only wish my players would get killed by a mind flayer or under hulk. Usually they're getting mauled by a bear, speared by a kobold, or hammered by a zombie.
ReplyDeleteSo many ways to die in this game. I agree we could use more illos...if only to give the players fair warning!
Sutherland was the king of these. This may be the #1 greatest:
ReplyDeletehttps://lh3.googleusercontent.com/SJPLR_-oBpgiJH5EoT1nZjbrxPCL4xyXMxU3sTTpFlKDWdfFDXWnzTMHLC9OoTTJy8f2FDNLdWBP6N341XsKpZsnNXqySmJcxvs=s0
Zach H The first (and last) combat encounter of many a new adventurer who attempted to enter the Moathouse.
ReplyDeleteThat was my best friend Doug. He was given a best friend hug. By an umber hulk. 8-0
ReplyDelete"the Moathouse" :-)
ReplyDeleteSend ELMO in first!
Early D&D art certainly has more charm to it, esp. the fighting-man and magic-user wearing mouse-ears as they're about to infiltrate a room filled with giant rats. That VERY D&D situation just doesn't show up in the 5e art that I'm aware of ...
ReplyDeleteI haven't had any actual character demises in the game I run for a while now, but tonight a character lost his shield-arm to a violet fungus' rotting touch.
It was very satisfying after three rounds of the violet fungi advancing only 10' each round, while the characters lobbed missiles--but refused to back up!