Thursday, November 2, 2017

Generating random numbers using only six-siders.

Originally shared by Gerald Williams

Generating random numbers using only six-siders.

8 comments:

  1. During last night's game, I (as DM) was fumbling with dice and I said to the players: "Back in the old days, all a DM needed was 2 six-siders to run an entire game." XD

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  2. Robert Weber , I actually have full rules for using only 2d6 to run old school D&D.

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  3. I know those rules have existed for a long time. Gary used a system of percentages generated by rolling different numbers of six-siders. I'm just glad I don't have to resort to flipping coins to generate random numbers. lol

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  4. What you term the "second die", I've always called the "control die". FWIW.

    Like, rolling the old 0-9 twice d20, with a d6 control die (for the high/low determination).

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  5. heh, use 3 six siders and you're playing TFT...

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  6. ...which Holmes used as the basis of his simple introductory RPG in his 1981 book about RPGs

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  7. Zach H , And now I'm looking for that book.. which I didn't know existed.

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  8. Gerald Williams​​ Yes, get it! It's the fourth pillar of Holmes' RPG contributions, the others being HB, the Boinger stories, and the Lovecraftian deities

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