Tuesday, May 23, 2017

Holmes Art Prompt #2




Jon Wilson wrote:

The Next Prompt:

If you haven't seen the announcement: F.E.I. Volume Two needs YOU!

Anyone can contribute!

We're looking for 80 to 160 word entries (or near to that). Any detail in either image that fires your imagination about a new tidbit for a game — magic item, spell, monster stats, plot twist, lore, location — let your imagination take the reins!

Send your submissions to wilson 4681220 at gmail

Any questions, just reply to this topic.

9 comments:

  1. What's the deadline. We're back in town Friday night and able to contribute something(s) NLT Saturday evening...

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  2. What's the deadline. We're back in town Friday night and able to contribute something(s) NLT Saturday evening...

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  3. No particular deadline on any given prompt.

    Overall, submissions will extend into late-June at least... How late depends on if there are pieces of art that need to be "picked up" (i.e., no submissions).

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  4. Image 1, above, it's right above the MU's head on the pillar.

    Column Creeper
    Armor Class: 5
    Hit Dice: 2d8
    Move: 90'
    No. of Attacks: 2 claws
    Damage: 1d4/1d4
    No. Appearing: 1
    % in Lair: 100%
    Treasure Type: None
    Alignment: Neutral Evil
    These small cousins of gargoyles are fond of hiding in high, out of the way places, where they generally are overlooked due to their stone-like coloration and ability to remain entirely motionless. Exceptionally patient and stealthy, they simply wait for unsuspecting victims to pass below. Then, they fall on them from behind, optimally during moments of surprise, stress, or distraction. Typically solitary and risk-averse, they will only attack if they are convinced they have substantive advantage. Their initial jumping attack is made at +2 to hit and does double damage.

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  5. Clark Timmins, I like it -- but it is similar to an entry that's in Volume One... (Have you seen Volume One?)

    Maybe push this a bit in a newer or weirder direction, to differentiate it a bit more...?

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  6. Phantasmal Chameleon
    Armor Class: 5
    Hit Dice: 2d8
    Move: 90'
    No. of Attacks: 2 claws
    Damage: 1d4/1d4
    No. Appearing: 1
    % in Lair: 100%
    Treasure Type: None
    Alignment: Neutral Evil

    These devious little use their chameleon powers to blend into the background, making them nearly invisible. They also like to climb into out of the way places to become even more difficult to spot. Their eyes are able to project an improved Phantasmal Forces (Wizard, 2nd), enhanced with some sound, which they use to confuse, disorient, and capture their prey (anything they can fit in their mouth). Somewhat intelligent and mean-spirited, they also delight in screwing around with things too large to fit in their mouth. A favorite tactic is to perch high up and project a phantasmal image of violent opponents, causing panicked reactions and - hopefully - inadvertent bloodshed (they find injury to others amusing). They tend to project images they have seen fairly recently. Geniuses by lizard standards, they're still not too smart so their projections will tend toward the simple.

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  7. Clark Timmins
    thumbs up

    If I need to, is there an e-mail address I can reach you at? Or do you want to shoot me one...?

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  8. Lacertilia

    Most humans assume the Lacertilia are a smart lizard riding a dumb lizard and leave it at that. Nothing could be farther from the truth. A single Lacertilia egg always yields twin lizards – a male and a female, known as egg-mates. The species is sexually dimorphic with the smaller female being flexible and dexterous and the much larger male being massive and strong. Twin Lacertilia always consort with each other until they meet another compatible twin set and exchange partners – thus mating for life. As the males are able to move much faster and longer than the females, it is typical to find the female riding atop the male. Lacertilia of both sexes are equally intelligent – roughly as intelligent as a human, but with a strange lizard worldview – and will readily adapt any type of weapons, armors, equipment, or magic available to them. The approximately human-sized females, capable of assuming a fairly bipedal stance, are far more likely to be equipped with weaponry and armor than the more-traditionally built males. Although paired Lacertilia do not share actual telepathy, their continuous close contact yields an almost “hive mind” understanding within pairs. Traditionally one will be the extrovert personality and the other will usually remain silent among strangers. A pair will never willingly separate under any situation. Lone Lacertilia typically “hole up” and waste away. Because twins marry twins and cousins are always double cousins, Lacertilia clan relationships are strong and stable. Cold blooded, they prefer desert environments and high temperatures. They can become lethargic in cooler temperatures.

    Female Lacertilia
    Armor Class: By Type; Usually 5
    Hit Dice: 2d8
    Move: 120'
    No. of Attacks: 1 weapon
    Damage: By weapon
    No. Appearing: 1 (and mate)
    % in Lair: 10%
    Treasure Type: L (Individual)
    Alignment: Lawful Neutral

    Male Lacertilia
    Armor Class: 3
    Hit Dice: 8d8
    Move: 240'
    No. of Attacks: 1 bite (mildly poisonous)
    Damage: 4d8 (save vs. poison or addt’l 2d8)
    No. Appearing: 1 (and mate)
    % in Lair: 10%
    Treasure Type: L (Individual)
    Alignment: Lawful Neutral

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