Tuesday, January 19, 2016

This thread has me thinking about Wizard Duels. Here are the original Chainmail rules for counterspells:

This thread has me thinking about Wizard Duels. Here are the original Chainmail rules for counterspells:
"If there are two or mare opposing Wizards, and the game is not a recreation of a battle found in a novel, determine which is the stronger magician (by casting dice if necessary). The stronger magician can successfully cast a counter-spell with a two dice score of 7 or better, while a weaker magician needs a score of 8, 9, 10 or 11, depending on his relative strength. A counter-spell fully occupies a magician's powers."
http://odd74.proboards.com/thread/11533

8 comments:

  1. Using some form of counter-spells that don't require memorization might be a way to give MUs something else to do once they've cast all their spells.

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  2. This older thread (2008) has some ideas by Cameron DuBeers for incorporating the Chainmail counter-spell system into OD&D:
    http://odd74.proboards.com/thread/1601/spell-complexity-counter-od

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  3. That is a fantastic idea.  It is also a nice thing to limit to "pure magic users," if you allow OSR classes that are MU variants.

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  4. Interesting thread.. all the immediate comments I'd have made are already in there - TSR's "War of Wizards" as a possible precedent; the oddly similar vibe to the later psionic combat system that made it into AD&D. The Adventures in Fantasy mechanic I hadn't heard of - have the game, will have to look it up. Not mentioned.. I wonder how much of the dueling wizards trope may have come from the 1963 film "The Raven" (the final duel in the film, in particular): https://en.wikipedia.org/wiki/The_Raven_%281963_film%29   The film has very little to do with Poe's poem, but it's a fun take on how two magic users might take each other on.

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  5. I believe the publication of the Psionics system (in Eldritch Wizardry in 1976) pre-dated the publication of Adventures in Fantasy in 1979. So it's hard to tell which influenced which. Arneson may have altered his system after seeing the Psioncis rules.

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  6. Andy C Great insight on The Raven, Mike Mornard has mentioned that movie before (which I had forgotten). Mike: "Gary loved The Raven".
    http://odd74.proboards.com/post/99967

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  7. Yep, Eldritch Wizardry definitely predated Adventures in Fantasy.. but knowing how things go, I wouldn't be surprised if the wizard duel system presented in Adventures in Fantasy was either directly used earlier in the Blackmoor campaign, or was a later variant of what Arneson used in Blackmoor.

    So you'd have sort of a dual (pun not intended) evolution - original duel mechanic in Blackmoor campaign; gets shared with Gygax during development of D&D, later resurfaces as influence on the psionics system in Eldritch Wizardry; meanwhile, continues to be used in Blackmoor campaign and either the original mechanics or later variants thereof later surface in Adventures in Fantasy.

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  8. Perhaps embed this function in equipment, and use the 'hand economy' that fighters play with.

    You have two kinds of magic casting tool - foci and wards. These come in one and two-handed types. A one-handed ward can turn spells which attack the wizard themselves on a 7+ on 2d6 (plus Int mod). These still land somewhere (random) but on a 12 the MU can redirect them as desired.

    With a two handed ward, the magic user can defend allies within 10+level feet, on 7+ (check made for each ally warded).

    The Foci instead make spells reach further and harder to turn and save against- 50% more range and -d4 points for one-handed foci, and double range and -d8 for large two-handed foci.

    The costs of these items should be quite steep, and if lost or destroyed require the MU to level before replacent.

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