Tuesday, November 18, 2014

This post is an example of how we can look at the details of a place like Portown and craft adventures from them.

This post is an example of how we can look at the details of a place like Portown and craft adventures from them. You might not feel you need help in this, but it will hopefully serve as inspiration.

3 comments:

  1. Very interesting, will read later at home. :) I've solved the problem with fresh water with a random roll on my town & village generation system (still prototypical) the result of: Aqueducts. Since Portown is built on an ancient city site, part of that site are relatively intact aqueducts, some repairs to them were necessary to get them to work, but it was worth it.

    The aqueduct originated upstream of the nearby river that flows into the Great Northern Sea at the head of a waterfall. The river flows through some rocky terrain before reaching the coast, so I put in some waterfalls. ;)

    However, (my version of) Portown still has its numbers of "unwashed masses" and the "untouchables" in residence.

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  2. Julian Levallon Great ideas. And I enjoyed the fiction.
    I've thought of having the underground river be where the sewers exit from the town. Might explain the giant crab - he's been eating well.

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  3. Thanks! Whatever solutions folks find, I think that thinking about little details helps to open the little seeds of adventures!

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