Saturday, April 21, 2018

Thinking about running an OD&D campaign set in Dave Arneson's Blackmoorusing Holmes Basic, the LBB, supplements,...




Andy Action wrote:

Thinking about running an OD&D campaign set in Dave Arneson's Blackmoor using Holmes Basic, the LBB, supplements, The Arduin Grimoire by David A. Hargrave, some Judges Guild materials and varied early (pre-1980) 3rd party publication rules variants.
There's no school like the old school!

24 comments:

  1. I think it's important to remember that Original D&D, in particular, was supposed to be a vehicle for you to figure out the game and setting YOU wanted to run. I see you have a copy of The Manual of Aurania - there are definitely some interesting ideas there, as well as in Arduin. So, go for it!

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  2. You can smell the decades of hobby shop mildew wafting through this picture. Jealous!

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  3. Wow! That's one awesome collection.

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  4. A man after my my [cold, black] heart!!

    Will this be a F2F game or an online game, Andy? :D

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  5. Jon Hershberger likely online on Sundays when my wife is on tour.
    It wouldn't be a weekly thing and I'd likely run it "flail snails" style so that Players can jump in and out. I'd run pick up games when possible.
    I'm strongly considering Geoffrey McKinney's Carcosa as a setting.
    It's either that or Arneson's Blackmoor, or perhaps Hargrave's Arduin.

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  6. eww drop in and pick up games...I like it.

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  7. Gothridge Manor yeah, I prefer the weekly campaign with regular players option, but I've got 4 weekly campaigns going right now - it's too much to keep up with!

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  8. Andy Action I don't know how you do it man. My brain would melt.

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  9. Gothridge Manor my brain is melted!

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  10. Well, Sunday evenings are busy, with a kid in youth group. And then there's the con weekends where we're still out of town.

    But those issues aside, consider me interested! ;)

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  11. Andy Action Phraints are a standard race in any OD&D based game I run.

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  12. My only caution is to remember to think ahead about the cumulative effect of all of this cool stuff. Carefully considered, it'll be amazing and different. But it might also turn out to be a combination of too many ingredients and a train wreck (to mix my metaphors mightily). Even so, this is exactly what people used to do - and had a LOT of fun doing, so don't think in any way that I am saying "wait! Noooo!" I'd be seriously interested in playing, actually.

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  13. Tony Rowe Still more old school sweetness. I've never seen or even heard of Instant Bad Guys before. Also, what's in the green issue of The Spartan, additional Warlock rules stuff?

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  14. It could be too many ingredients but I would like to read play reports and details about the rulings used. Go for it!
    ... Also, extrapolating some interesting adventure from Blackmoor it would be useful for anybody.
    Anyway, somebody did recently a similar experiment.
    https://medium.com/@klintron/running-the-first-ever-1970s-dungeon-crawl-with-old-school-inspired-rules-in-2017-1a647ae5e09b

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  15. Matteo Radice great link - thanks for posting!

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  16. John Fenton Instant Bad Guys is one of the easier Warlock supplements to find. Spartan #10 (green cover) has the Warlock thief ability charts and design credits missing from Spartan #9 (orange cover).

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  17. Looking at that picture just makes me jealous.
    Good luck with the campaign!

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  18. I’m trying to piece together a rule set from all pre 1980, california D&D books: Holmes, The complete Warlock, Warlocks Tower, Warlock menagerie, All the Worlds Monsters I-III, and Arduin Trilogy. Stuff is so bad it’s good. Interested to hear what you wind up using.

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