Andy Action wrote:
Thinking about running an
OD&D campaign set in
Dave Arneson's Blackmoor using
Holmes Basic, the LBB, supplements, The
Arduin Grimoire by David A. Hargrave, some
Judges Guild materials and varied
early (pre-1980) 3rd party publication rules variants.
There's no school like the old school!
I think it's important to remember that Original D&D, in particular, was supposed to be a vehicle for you to figure out the game and setting YOU wanted to run. I see you have a copy of The Manual of Aurania - there are definitely some interesting ideas there, as well as in Arduin. So, go for it!
ReplyDeletedrools
ReplyDeleteYou can smell the decades of hobby shop mildew wafting through this picture. Jealous!
ReplyDeleteCan I play a Techno? :D
ReplyDeleteDyson Logos or a Phraint!
ReplyDeleteWow! That's one awesome collection.
ReplyDeleteA man after my my [cold, black] heart!!
ReplyDeleteWill this be a F2F game or an online game, Andy? :D
Jon Hershberger likely online on Sundays when my wife is on tour.
ReplyDeleteIt wouldn't be a weekly thing and I'd likely run it "flail snails" style so that Players can jump in and out. I'd run pick up games when possible.
I'm strongly considering Geoffrey McKinney's Carcosa as a setting.
It's either that or Arneson's Blackmoor, or perhaps Hargrave's Arduin.
eww drop in and pick up games...I like it.
ReplyDeleteGothridge Manor yeah, I prefer the weekly campaign with regular players option, but I've got 4 weekly campaigns going right now - it's too much to keep up with!
ReplyDeleteAndy Action I don't know how you do it man. My brain would melt.
ReplyDeleteGothridge Manor my brain is melted!
ReplyDeleteWell, Sunday evenings are busy, with a kid in youth group. And then there's the con weekends where we're still out of town.
ReplyDeleteBut those issues aside, consider me interested! ;)
Andy Action Phraints are a standard race in any OD&D based game I run.
ReplyDeleteYeah! Let’s play! My LBBs weren’t in this particular photo.https://lh3.googleusercontent.com/Dqf-im9DcAcWjxKEn1snM9nYM16XZ99MZVIDZLQFVDYZiHk_IEnSUUV8ABii4IZbDLs51EHDLBWiWnqDHFoHsO6805wl6OBIEb8=s0
ReplyDeleteMy only caution is to remember to think ahead about the cumulative effect of all of this cool stuff. Carefully considered, it'll be amazing and different. But it might also turn out to be a combination of too many ingredients and a train wreck (to mix my metaphors mightily). Even so, this is exactly what people used to do - and had a LOT of fun doing, so don't think in any way that I am saying "wait! Noooo!" I'd be seriously interested in playing, actually.
ReplyDeleteTony Rowe oh hell yes!
ReplyDeleteVictor Raymond solid advice
ReplyDeleteTony Rowe Still more old school sweetness. I've never seen or even heard of Instant Bad Guys before. Also, what's in the green issue of The Spartan, additional Warlock rules stuff?
ReplyDeleteIt could be too many ingredients but I would like to read play reports and details about the rulings used. Go for it!
ReplyDelete... Also, extrapolating some interesting adventure from Blackmoor it would be useful for anybody.
Anyway, somebody did recently a similar experiment.
https://medium.com/@klintron/running-the-first-ever-1970s-dungeon-crawl-with-old-school-inspired-rules-in-2017-1a647ae5e09b
Matteo Radice great link - thanks for posting!
ReplyDeleteJohn Fenton Instant Bad Guys is one of the easier Warlock supplements to find. Spartan #10 (green cover) has the Warlock thief ability charts and design credits missing from Spartan #9 (orange cover).
ReplyDeleteLooking at that picture just makes me jealous.
ReplyDeleteGood luck with the campaign!
I’m trying to piece together a rule set from all pre 1980, california D&D books: Holmes, The complete Warlock, Warlocks Tower, Warlock menagerie, All the Worlds Monsters I-III, and Arduin Trilogy. Stuff is so bad it’s good. Interested to hear what you wind up using.
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