I still do the roll stats in order. Some times I am generous to players and have them roll 4d6 and discard the lowest, or discard any 3,4,5. I have even implemented a random point generation in my Savage Worlds campaigns.
I despise point buy, it makes characters too cookie cutter IMNSHO. Also, it rarely forces a player to have to work around weaknesses.
Heck, one of the things I enjoy about PC generation is "what did the dice say this character's strengths and weaknesses are" given those S&W, and the fact I want to play race X, what class/ profession would this character become, now how do I work in the party.
I like roll in order, make one swap if you like. Lets you put your high score in a particular ability, if you're set on a concept, but still has a lot of uncertainty.
Holmes' generosity can, arguably, be found in OD&D -- so I'm not sure why OD&D is considered more brutish (prime requisite adjustments).
ReplyDeleteI still do the roll stats in order. Some times I am generous to players and have them roll 4d6 and discard the lowest, or discard any 3,4,5. I have even implemented a random point generation in my Savage Worlds campaigns.
ReplyDeleteI despise point buy, it makes characters too cookie cutter IMNSHO. Also, it rarely forces a player to have to work around weaknesses.
Heck, one of the things I enjoy about PC generation is "what did the dice say this character's strengths and weaknesses are" given those S&W, and the fact I want to play race X, what class/ profession would this character become, now how do I work in the party.
I like roll in order, make one swap if you like. Lets you put your high score in a particular ability, if you're set on a concept, but still has a lot of uncertainty.
ReplyDeleteI do 3d6 in order, but want to try the option "pick any score you want, but then you have to roll on this table 1 to 3 times."
ReplyDeletePoint buy makes sense in games where attribute scores are much more important, like 4th edition for example.
ReplyDeleteBut yeah, 3d6 in order is simple and fast and has never produced a character I haven't enjoyed playing. It's the only way I play now.